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Case Study

Prism Ultimate

Scalable browser arcade system designed to ship many games under one consistent runtime.

Role: Lead Engineer / Platform + Game Systems

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Challenge

Support a growing catalog of games while preventing duplicated runtime logic and keeping performance stable on typical hardware.

Constraints

  • Large and evolving game catalog with distinct mechanics.
  • Need for consistent UX/control conventions across titles.
  • Performance sensitivity under real-time rendering and input.

Architecture

  • Shared arcade shell and game registry to isolate game modules from platform concerns.
  • Reusable hooks for lifecycle, input, and audio control.
  • Common HUD, pause, and overlay components with per-game extensions.

Execution

  • Defined standardized game module contracts and loading flow.
  • Built shared runtime utilities used by multiple game families.
  • Refined gameplay loops and rendering paths to reduce frame instability.

Outcomes

  • Faster game integration and safer iteration across the catalog.
  • Lower maintenance overhead by removing repeated infrastructure code.
  • Better runtime consistency and smoother gameplay under load.